How we count activity
Grand Arena · grandarena.game

How we count activity

Grand Arena
Written by the Grand Arena team
Stats & fair play
3 min read

Every number on your profile — matches, eliminations, time played, daily results — comes from real arena sessions, counted by the game server itself. Nothing is self-reported and nothing is estimated: if it shows up in your stats, it happened in a match. This page explains exactly what gets counted, when it gets counted, and how it turns into the charts on your profile.

What counts as a match

A match is one arena session. The clock starts the moment you spawn into an arena, and the session closes when you leave — whether you exit on purpose, lose connection, or your balance can no longer cover the arena amount. At that moment the server records exactly one match, along with everything that happened inside it.

There is no minimum duration and no minimum number of fights: a three-minute session counts the same as a two-hour one. Hop between arenas five times in an evening and that day shows five matches. Time played runs from join to leave, so it reflects real time inside the arena — not time spent in menus or the lobby.

What we record

When your session closes, the server saves one compact record to your account:

  • Matches — each completed arena session adds exactly one.
  • Eliminations, and times you were eliminated — counted the instant the final hit lands, using the server's own hit detection.
  • Time played — the time between joining and leaving the arena.
  • Earnings, losses, and fees — each elimination credits the arena amount to the player who landed it, minus the platform fee, and debits it from the player who was eliminated.

Your net result for any day is simple arithmetic: everything you earned, minus everything you lost, minus the platform fees on each amount you claimed. That is the figure your results chart draws.

Daily activity and charts

Stats are grouped by calendar day in UTC (Coordinated Universal Time), the same clock for every player worldwide. Depending on your time zone, a late-night match can land on the next day's square — that's the shared clock at work, not a missing match.

"If it's in your stats, it happened in a real match — counted by the server, not by your screen."
— How Grand Arena counts, in one sentence

The heat map marks a day as active when you played at least one match, and a deeper green means more matches that day. Streaks are consecutive active days. On the results chart, the solid line is your running net result, the dashed line is matches per day, and the tooltip shows what a single day added.

Why you can trust it

All counting happens on the server. Your game client renders the fight, but the server decides what actually happened: every shot, movement, and elimination has to pass its validation before it can touch a stat. Actions the game's rules make impossible — firing faster than the weapon allows, moving faster than a player can run — are rejected on arrival, so they never reach anyone's record.

Leaving doesn't rewrite history either. Disconnect in the middle of a fight and the session still closes normally, with its results recorded like any other. Stats are only attached to your account while you're signed in — and if your profile is set to private, your activity and results stay visible to you alone.

Match statsFair playTransparency
Last updated · July 2026